BRANDON GELLIS CURRENT creative WORK
RECENT STUDENT CREATIVE PORTFOLIO
La Danse De La Tour
Blender, Cinema 4D, Animation, 2020
This series examines paintings from different artistic movements and seeks to conceptualize their aesthetic qualities through 3D-modeling software. I have created two original, digital pieces influenced by 19th Century artists, Wassily Kandinsky and Robert Delaunay, which are accompanied by a mixed-media, contemporary motion graphics piece. My work experiments with different modes of visualization to push the boundaries of what society deems as “fine art.”
Student Artist: Ashlee Purcella
Class: Senior Portfolio
It's Coming
Unity, C# (shaders, lighting, and animation), type design, Blender, Cinema 4D, 2020
It’s Coming, and It doesn’t care who or what gets in the way. In a post-apocalyptic world, two android bounty hunters are out to stop It before their world is completely consumed. The soulless void takes all life, and won’t rest until all living creatures are wiped from the earth. The hunters, being not of the living quality, are the only ones with the power to stop It.
Student Artist: Ashlee Purcella
Class: TYPE: Text, Images, & Narratives
Intergalactica
TouchDesigner, Python, Blender, 2020
Learning about generative, organic growth, I became interested in the process of applying organic growth onto 3D shapes and applied textures that become exposed through the process. I added a heightmap so the texture would become 3D and alter the colors a little bit. I also added noise into the background so it would look like stars. This project allowed me to think about programming much differently. The visual aspect of programming makes it very intuitive even though it can be very confusing.
Student Artist: Cole James
Class: Computer Graphics I
Jump
TouchDesigner, visual programming, 2020.
For my project, I wanted to create a light speed jump from Star Wars with some 2001 Space Odyssey infinity tunnels all set to a song and soundbite. This project was immensely challenging, TouchDesigner is a very intricate program to use as is, and creating something of this scale only added to the challenge.
Student Artist: Michael Callier
Class: Computer Graphics I
Coral Erosion
Blender, Animation, 3D Modeling, motion graphics, animation, sound design, 2020.
Coral bleaching is a result of warmer water temperatures, causing the coral to expel algae from its tissue that gives it color. Although the coral is now white, it is not dead yet it just becomes extremely fragile and it's a large reason for the loss of coral reefs. The creature is covered in coral as it is becoming part of the coral reef itself and its legs are merged with the rock to depict that it is stuck in place, like how coral is stuck in the process of bleaching due to global warming.
Student Artist: Sosha Krosley
Class: Senior Portfolio
Composition 3D
3D Modeling, Animation, motion graphics, 2020
This series examines paintings from different artistic movements and seeks to conceptualize their aesthetic qualities through 3D-modeling software. I have created two original, digital pieces influenced by 19th Century artists, Wassily Kandinsky and Robert Delaunay, which are accompanied by a mixed-media, contemporary motion graphics piece. My work experiments with different modes of visualization to push the boundaries of what society deems as “fine art.”
Interplanetary
Cinema 4D, Blender, Rhino, 3D Modeling, motion graphics, animation, sound design, 2018.
Interplanetary is an independent exhibition exploring the interplay and distances between planets. As the story unfolds, viewers become aware of the simulated nature that exists between the macro scale of outer space and the microscale of humanity on earth.
Student Artist: Brooke Michael
Courses: This exhibition is an extension of work developed in ART4110: Computer Graphics III - 3D Modeling and Digital Forms, Spring 2018; and an Independent Study working in mixed reality and motion-based graphics.
Hither
TouchDesigner, VR, generative and sound responsive design, motion graphics, 2019.
Student Artist: Demi Dusenberry
Course: Graphic Design II: Interaction Design
The project is a generative design that is audio-reactive. It refreshes every 10 seconds from a timer I built that pulses the feedback TOP. Without the pulse, the design builds on itself until the alpha is bright that viewers cannot see the pattern anymore. Particles are added to frame the feedback pattern and add additional depth and movement.
Particulate and Solaris
TouchDesigner, virtual reality, motion graphic particle system, 2019.
Particulate is a sound responsive, VR environment.
Watch video at: https://www.youtube.com/watch?v=K2qHhJcyY48&feature=youtu.be
Cinema 4D, virtual reality, motion graphic particle system, 2019.
Solaris is a sound responsive solar flare, VR environment.
Watch video at: https://www.youtube.com/watch?v=gv3FnDfDlK4&feature=youtu.be
Student Artist: Boone Schieffer
Course: ART3120- Graphic Design II: Interactive Design
Uprising
TouchDesigner, VR, generative and sound responsive design, motion graphics, 2019.
Watch video at: https://vimeo.com/377634190/6e5a61d013
Student Artist: Alexandra Krosley
Course: Graphic Design II: Interaction Design
Datamosh
Adobe Premiere Pro, After Effects Independent Project.
Watch at: https://vimeo.com/303196633/244ac1ea71
Artist: William Harris Motion graphic, high-resolution drone camera video, 2018.
Quantum Entanglement
Premiere Pro and Audition Holographic Video Installation on four clear acrylic panels.
Watch at: https://vimeo.com/303194189/1010c72645
Student Artist: Brooke Michael
Course: ART3150: Computer Graphics II - Experiments in Video & Sound Design, Fall 2017
biodiversity
Adobe After Effects, Premiere Pro and Audition Single Channel Video.
Watch at: https://vimeo.com/303199839/e0b802a19f
Student Artist: Brooke Michael
Courses: ART3150: Computer Graphics II - Experiments in Video & Sound Design, Fall 2017 Project 3: Explorations of Biodiversity and Conservation
Dusk and Dawn in Nowhere
Cinema 4D, Unity Single Channel Animation.
Watch at: https://vimeo.com/303197897/666f358461
Student Artist: William Harris
Course: ART4120: Senior Portfolio / Capstone, Spring 2018
FINE
Premiere Pro and Audition Three Channel Video Installation on three-wall mounted mini displays.
Watch at: https://vimeo.com/303194358/c9d93d7572
Student Artist: Alexine Sumner-Hultgren
Class: ART3150: Computer Graphics II - Experiments in Video & Sound Design, Fall 2017
Project Astra
Multi Channel Video, sound design
Student Artist: London Holmer-Wambeam.
Watch at: https://vimeo.com/303199092/bdef01ad70
Course: ART3150 - Computer Graphics II: Experiments in Video Design, Fall 2018
Hive Mentality
Digital Illustration, Multi-layer laser cut vignette and projection, After Effects animation.
Student Artist: Marthe Engejordet
Course: ART4120: Senior Portfolio / Capstone, Spring 2018
Type and Icons as Art
Original Typefaces and icons, graphic design For this project, students were asked to create original typefaces and corresponding posters that help present new forms of language using text and/or icons.
Course: ART3112: Advanced Typography, Fall 2018
Mars Landing
Digital Photography, Image manipulation, Photoshop
Student Artist: Jarron Sprenger
Course: ART4120: Senior Portfolio / Capstone, Spring 2017
Legend
Digital Illustration, digital prints.
Student Artist: Michala Drum
Courses: ART4120: Senior Portfolio / Capstone, Spring 2018 Interplanetary 3D modeling and prints, digital printing, Adobe After Effects, Cinema 4D and Blender, 2018
Logo and Branding Design projects
Original Identity Marks, Typefaces and icons, graphic design For this project, students were asked to create original, personalized brand identities for themselves and for companies they might start. Each brand was accompanied by a primary and secondary identity, color, type and icon/ campaign asset pallets, and corresponding Cheat Sheet Brand Spec Sheet posters.
Courses: ART4160: Graphic Design III, Fall 2016 and 17
Logo and Branding Design projects
Original Identity Marks, Typefaces and icons, graphic design
For this project, students were asked to create original, personalized brand identities for themselves and for companies they might start. Each brand was accompanied by a primary and secondary identity, color, type and icon/campaign asset pallets, and corresponding Cheat Sheet Brand Spec Sheet posters .
Courses: ART4160: Graphic Design III, Fall 2016 and 17
Speculative Design Retro - Futurism advertisement projects
For this project, students were asked to create a series of retro-inspired futurism advertisements. Students were asked to explore advertisements from a time period prior to their birth and re-investigate or design new advertisements for future audiences and realities, through a lens of speculative realities and fiction.
Courses: ART2122: Computer Graphics I, Fall 2016, 17 and 18